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Approximate Nash equilibria of zero-sum games by dynamic Gibbs sampling

Given oracle access to the m × n payoff matrix of a zero-sum game with bounded entries, compute a classical representation of an ε-approximate Nash equilibrium of that game.

Attested & literatureUpdated

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  • Record typeLiterature reference
  • Speedup class (secondary source)Polynomial
  • Primary source on the speedupNot checked against the primary source yet
  • Reported costÕ(√(m+n)·ε^(-2.5) + ε^(-3)) time, given a standard quantum oracle for accessing the payoff matrix, to output a classical representation of an ε-approximate Nash equilibrium; the abstract sets this against the best prior quantum runtime Õ(√(m+n)·ε^(-3)) and the classic Õ((m+n)·ε^(-2)), and states the improvement whenever ε = Ω((m+n)^(-1)). The Zoo quotes the same quantum runtime and the same classical Õ((m+n)·ε^(-2)), and states no runtime for the prior result it says this algorithm improves on.
  • Papers1

Nobody has reviewed this record for gaps yet.

References

  • Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling

    Adam Bouland, Yosheb Getachew, Yujia Jin, Aaron Sidford, Kevin Tian · 2023

    Primary source: it states the bounded-entry m × n payoff matrix, the standard quantum oracle input model, the Õ(√(m+n)·ε^(-2.5) + ε^(-3)) runtime, the classical representation of the output, and the comparison with Õ(√(m+n)·ε^(-3)) from [vAG19] and Õ((m+n)·ε^(-2)) from [GK95] under ε = Ω((m+n)^(-1)). It attributes the speedup to new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution. Consult it for the definition of the ε-approximation and for what those data structures cost per update, neither of which the abstract states.

Attested & literature
  • Peer-reviewed paper
Method
Curation only. The problem statement was recorded from the literature; the speedup class is not yet checked against the record's own primary paper; the primary reference's title, authors and submission year were read from its arXiv abs page; the complexity claim was taken from a clause of that paper's abstract (abstract of arXiv:2301.03763 (TeX rendered into Unicode: widetilde O written Õ, epsilon written ε, \cdot written ·, \sqrt{m+n} written √(m+n), math delimiters removed): "Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time Õ(√(m + n)·ε^{-2.5} + ε^{-3}) and outputs a classical representation of the ε-approximate Nash equilibrium", and "This improves upon the best prior quantum runtime of Õ(√(m + n)·ε^{-3}) obtained by [vAG19] and the classic Õ((m + n)·ε^{-2}) runtime due to [GK95] whenever ε = Ω((m +n)^{-1})." The Quantum Algorithm Zoo entry "Approximating Nash Equilibria" states the same contrast, rendered the same way and with its reference-number spacing left as written: "Classically, the best algorithm for this has runtime Õ((m+n) ε^{-2}). The quantum algorithm of [ 485 ], improving on the prior result of [ 486 ] achieves this in runtime Õ(√(m+n) ε^{-2.5} + ε^{-3}) by making a connection between Nash equilibria and Gibbs sampling."). No circuit was constructed, simulated or run.
Result
Pass · the record's problem, speedup class and primary reference agree with the two sources named above.
Caveat
This is a literature record: nothing was constructed, compiled, simulated, run or benchmarked, and no game was solved here. The runtime is asymptotic and its Õ suppresses factors neither source names, so no gate count, qubit count, constant factor, error-correction budget or wall-clock time follows from it. The abstract attaches the condition ε = Ω((m+n)^(-1)) to its improvement claim, so outside that range of ε neither comparison it makes is asserted, and the gain in dimension, √(m+n) against m+n, is bought with a worse dependence on the accuracy, ε^(-2.5) plus an additive ε^(-3) against ε^(-2); this record does not establish where the crossover falls for any concrete m, n and ε. The result assumes a standard quantum oracle for the payoff matrix and bounded entries, and the cost of providing that oracle, together with what the new quantum data structures cost to build and maintain, is outside this record. Neither source defines what ε-approximate means for the equilibrium, and the statement is for zero-sum games only, so nothing here bears on general-sum games. The classical figure is attributed by the abstract to [GK95] as the runtime being improved on rather than as a proved lower bound, and the prior quantum runtime is attributed to [vAG19]. The Zoo cites by number only, and its numbers do not line up with those two: [ 485 ] is the algorithm this record covers and [ 486 ] the prior result it improves on. The Zoo states no runtime for [ 486 ] and attaches no reference number to the classical figure at all. This record reads none of those references and does not establish which papers the Zoo's numbers denote.
Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling ↗
Kind
curated reference
Reviewed by
Leona Quantum curation pass
License
Citation metadata only; source publication terms apply
zero-sum gamenash equilibriumgibbs samplingpayoff matrixquantum data structures

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