Primary source: it presents the quantum algorithm that simulates the quantum kicked rotator model exponentially faster than classical algorithms, states that this makes quantum chaos, localization and the Anderson transition efficiently modellable on a quantum computer, and reports a related algorithm for efficiently simulating classical chaos in certain area-preserving maps. Consult it for how either algorithm is constructed, what resource the speedup is measured in, and any qubit, gate or error bound, none of which the abstract states.
arxiv.org/abs/quant-ph/0010005 ↗Quantum simulation of the kicked rotator model
Simulate the quantum kicked rotator model — used to study quantum chaos, localization and the Anderson transition — with a quantum algorithm that scales better than classical simulation of the same model.
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Simulate the quantum kicked rotator model — used to study quantum chaos, localization and the Anderson transition — with a quantum algorithm that scales better than classical simulation of the same model. Georgeot and Shepelyansky present a quantum algorithm that simulates the quantum kicked rotator model exponentially faster than classical algorithms. They state that this result shows that important physical problems of quantum chaos, localization and the Anderson transition can be modelled efficiently on a quantum computer. They also report a second, related result: a similar algorithm simulates efficiently classical chaos in certain area-preserving maps. The abstract states both results at the level of an asymptotic comparison — exponentially faster, and efficiently — without describing how either algorithm is built, what resource it is measured in, or what base or regime the exponential or the efficient scaling holds over; those specifics, if given at all, are in the paper and not in the abstract read for this record.
Circuit & simulation
What this takes and returns
TakesNothingWhat joins here
No input port at this edge: the record publishes no gate sequence and no register, so there is nothing here to read one off — and unlike a declared hole, nothing has been recorded about what belongs here.
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ReturnsNothingWhat joins here
No output port at this edge: the record publishes no gate sequence and no register, so there is nothing here to read one off — and unlike a declared hole, nothing has been recorded about what belongs here.
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This record publishes no gate sequence and no register, so there is nothing here to read an interface off. Absent rather than empty. See all 152 →
Where this sits
This record is named by the layer graph at:
- Simulate Hamiltonian evolution Slot
Takes An access model for — a sum of efficiently exponentiable terms, sparse-access oracles, or a block-encoding — plus an evolution time and a target error . Returns A circuit approximating to within , with a stated query or gate count, an ancilla count, and the norm parameter — sparsity times , or the LCU 1-norm — that the cost is measured against.
How it works
Georgeot and Shepelyansky present a quantum algorithm that simulates the quantum kicked rotator model exponentially faster than classical algorithms. They state that this result shows that important physical problems of quantum chaos, localization and the Anderson transition can be modelled efficiently on a quantum computer. They also report a second, related result: a similar algorithm simulates efficiently classical chaos in certain area-preserving maps. The abstract states both results at the level of an asymptotic comparison — exponentially faster, and efficiently — without describing how either algorithm is built, what resource it is measured in, or what base or regime the exponential or the efficient scaling holds over; those specifics, if given at all, are in the paper and not in the abstract read for this record. The Classiq library carries this subject under applications · physical_systems. Reported cost: Exponentially faster than classical algorithms, for simulating the quantum kicked rotator model — a statement about the cost of simulating that one dynamical system, not a bound on solving a decision, search, or optimization problem. The abstract gives no big-O expression, no base for the exponential, no qubit or gate count, and no error dependence; a second, separate claim — that a similar algorithm simulates classical chaos in certain area-preserving maps efficiently — is likewise unquantified..
Implementation
ALGORITHM: Quantum simulation of the kicked rotator model
PROBLEM: Simulate the quantum kicked rotator model — used to study quantum chaos, localization and the Anderson transition — with a quantum algorithm that scales better than classical simulation of the same model.
IDEA: Georgeot and Shepelyansky present a quantum algorithm that simulates the quantum kicked rotator model exponentially faster than classical algorithms. They state that this result shows that important physical problems of quantum chaos, localization and the Anderson transition can be modelled efficiently on a quantum computer. They also report a second, related result: a similar algorithm simulates efficiently classical chaos in certain area-preserving maps. The abstract states both results at the level of an asymptotic comparison — exponentially faster, and efficiently — without describing how either algorithm is built, what resource it is measured in, or what base or regime the exponential or the efficient scaling holds over; those specifics, if given at all, are in the paper and not in the abstract read for this record.
REPORTED COST: Exponentially faster than classical algorithms, for simulating the quantum kicked rotator model — a statement about the cost of simulating that one dynamical system, not a bound on solving a decision, search, or optimization problem. The abstract gives no big-O expression, no base for the exponential, no qubit or gate count, and no error dependence; a second, separate claim — that a similar algorithm simulates classical chaos in certain area-preserving maps efficiently — is likewise unquantified.
BASIS: The abstract of arXiv:quant-ph/0010005 states no big-O expression, qubit count, or gate count. Its cost claim is: "We present a quantum algorithm which simulates the quantum kicked rotator model exponentially faster than classical algorithms." That is a claim about simulating a model, not about solving a decision or optimization problem, and the abstract does not say faster in which resource or with what base. The abstract separately states "important physical problems of quantum chaos, localization and Anderson transition can be modelled efficiently on a quantum computer", which names the problems the simulation bears on without attaching a bound to any of them, and "We also show that a similar algorithm simulates efficiently classical chaos in certain area-preserving maps", whose efficiently is likewise left undefined. The Classiq index entry this record covers, applications/physical_systems/quantum_chaos, gives a directory path and a file list and states no bound. Those are the only sources read for this field.
DEMONSTRATED BY: the Classiq library entry applications/physical_systems/quantum_chaos
PRIMARY SOURCE: B. Georgeot, D. L. Shepelyansky (2000), Exponential Gain in Quantum Computing of Quantum Chaos and Localization — https://arxiv.org/abs/quant-ph/0010005
This is a literature reference record, not an executable circuit.A reference record, not runnable source. Leona cannot execute it, so it cannot be saved to your Library as a circuit.
Quantum vs classical
Classical baseline
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Quantum claim
This reference exposes a quantum circuit pattern; it does not imply an application-level speedup without a matched benchmark.
How to compare
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