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Quantum simulation of the kicked rotator model

Simulate the quantum kicked rotator model — used to study quantum chaos, localization and the Anderson transition — with a quantum algorithm that scales better than classical simulation of the same model.

Attested & literatureUpdated

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  • Record typeLiterature reference
  • Reference implementationquantum_chaos
  • Reported costExponentially faster than classical algorithms, for simulating the quantum kicked rotator model — a statement about the cost of simulating that one dynamical system, not a bound on solving a decision, search, or optimization problem. The abstract gives no big-O expression, no base for the exponential, no qubit or gate count, and no error dependence; a second, separate claim — that a similar algorithm simulates classical chaos in certain area-preserving maps efficiently — is likewise unquantified.
  • Papers1
Record type
Literature reference
Reference implementation
quantum_chaos
Reported cost
Exponentially faster than classical algorithms, for simulating the quantum kicked rotator model — a statement about the cost of simulating that one dynamical system, not a bound on solving a decision, search, or optimization problem. The abstract gives no big-O expression, no base for the exponential, no qubit or gate count, and no error dependence; a second, separate claim — that a similar algorithm simulates classical chaos in certain area-preserving maps efficiently — is likewise unquantified.
Complexity basis
The abstract of arXiv:quant-ph/0010005 states no big-O expression, qubit count, or gate count. Its cost claim is: "We present a quantum algorithm which simulates the quantum kicked rotator model exponentially faster than classical algorithms." That is a claim about simulating a model, not about solving a decision or optimization problem, and the abstract does not say faster in which resource or with what base. The abstract separately states "important physical problems of quantum chaos, localization and Anderson transition can be modelled efficiently on a quantum computer", which names the problems the simulation bears on without attaching a bound to any of them, and "We also show that a similar algorithm simulates efficiently classical chaos in certain area-preserving maps", whose efficiently is likewise left undefined. The demonstration this record covers states no complexity bound of its own. Those are the only sources read for this field.
Circuit
Not supplied

References

  • Exponential Gain in Quantum Computing of Quantum Chaos and Localization

    B. Georgeot, D. L. Shepelyansky · 2000

    Primary source: it presents the quantum algorithm that simulates the quantum kicked rotator model exponentially faster than classical algorithms, states that this makes quantum chaos, localization and the Anderson transition efficiently modellable on a quantum computer, and reports a related algorithm for efficiently simulating classical chaos in certain area-preserving maps. Consult it for how either algorithm is constructed, what resource the speedup is measured in, and any qubit, gate or error bound, none of which the abstract states.

Attested & literature
  • Peer-reviewed paper
Method
Curation only. This record documents the algorithm a published reference implementation demonstrates, not the demonstration itself: nothing in Leona runs Qmod. The primary reference's title, authors and submission year were read from its arXiv abs page, and the complexity claim taken from a clause of that paper's abstract (The abstract of arXiv:quant-ph/0010005 states no big-O expression, qubit count, or gate count. Its cost claim is: "We present a quantum algorithm which simulates the quantum kicked rotator model exponentially faster than classical algorithms." That is a claim about simulating a model, not about solving a decision or optimization problem, and the abstract does not say faster in which resource or with what base. The abstract separately states "important physical problems of quantum chaos, localization and Anderson transition can be modelled efficiently on a quantum computer", which names the problems the simulation bears on without attaching a bound to any of them, and "We also show that a similar algorithm simulates efficiently classical chaos in certain area-preserving maps", whose efficiently is likewise left undefined. The demonstration this record covers states no complexity bound of its own. Those are the only sources read for this field.). No circuit was constructed, simulated or run.
Result
Pass · the record's problem statement and primary reference agree with the sources named above.
Caveat
This is a literature record. No circuit was built, compiled, simulated or run for it, and no instance of the kicked rotator model was computed here; the record documents the algorithm as its abstract states it and does not reproduce or verify any published demonstration of it. The index entry read for this record gives only a directory path, applications/physical_systems/quantum_chaos, and a file list, nothing about what those files contain. The exponential speedup the abstract states is for simulating one specific dynamical system, the quantum kicked rotator model, against unnamed classical algorithms for the same task; it is not a claim about solving quantum chaos, localization or the Anderson transition as decision or optimization problems, and the abstract states no base for the exponential, no error dependence, no qubit or gate count, and no regime of validity. What an exponentially faster simulation of a model gives a reader is the ability to compute the model's own dynamics — the same quantities a classical simulation of the kicked rotator would compute, only faster in an unspecified resource — and nothing more: it does not by itself establish a proof about the underlying physics of chaos, localization or the Anderson transition, and the abstract's claim that these can be modelled efficiently is the authors' inference from having an efficient simulator, not a separate, independently bounded result about any of the three phenomena. The second finding, that a similar algorithm efficiently simulates classical chaos in certain area-preserving maps, is stated with the same lack of quantitative detail — no maps are named, no error or resource bound is given, and efficiently is not defined in the abstract. The abstract reports no numerical experiment, no simulation run and no hardware result of the paper's own, so none is carried here, and no comparison against a specific classical algorithm's proven complexity is made — the comparison is against classical algorithms as a class, which is a comparison against a general reference point rather than a proven lower bound for any one classical method.
Exponential Gain in Quantum Computing of Quantum Chaos and Localization ↗
Kind
curated reference
Reviewed by
Leona Quantum curation pass
License
Citation metadata only; source publication terms apply
quantum chaoskicked rotatorlocalizationanderson transitionexponential speedup

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